Digital Storytelling

The  objective of the lesson the digital story is

  • Enhance communication skills through asking questions, expressing opinions, constructing narratives, and writing for an audience
  • Develop and strengthen computer skills using software that combines text, still images, audio, video, and other media

and it is connected to the activity I will use this by having the students create mini autobiographies over an event in their lives. They will then apply their knowledge to create biographies of authors whose works we are reading. From there it can be a format they may choose to use when working on projects. It can also be used for their PBL over The Pearl and the music playlist they are creating.

Click for the video here. 




One of the things the students have to know how to do when looking at themes and moods and tones in texts, is how to quickly identify figurative language. This screencasts shows how to play a figurative language game called Orpheus the Lyrical. All of the questions are a mixture of figurative language. It also throws in non-figurative language sentence examples to ensure that students are actually able to identify figurative language. I would use this game as independent practice after completing the minilesson of notes and practice sentence creation.  With the screencast the students can see how to get onto the game and how to play once they are done with group work without the teacher’s assistance. By the level of the game the students reach I would be able to see how well they can identify figurative language because as they progress in the game, the sentences get more and more difficult. It’s a fun sneaky way to get students to learn.